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Archive for October 16th, 2007

Creating your first building in Virtual Earth 6

Tuesday, October 16th, 2007

UPDATE: Earthware’s Vscapes product now offers 3d Building developments for our clients in Virtual Earth and Google Earth. For more details see our Vscapes virtual landscapes page for details and client stories.

As promised we have put together a quick video tutorial for creating your first building in Virtual Earth 6. To get started building for yourself you will need to install the new virtual earth 3d plugin and the 3d authoring tool. Both of these are installed by visiting http://local.live.com and clicking on the 3d mode button to install the plugin, and click the "collections | add 3d model" menu to install the 3d authoring tool.

Once you have both installed you are ready to start, zoom the 3d map on http://local.live.com to the location of your building and click "collections | add 3d model". This will open the 3d tool and import the aerial imagery from your chosen location.

Enough talking here is the video tutorial.

We will be working on some further tutorial covering more advanced features once we have had more of a play with the new functionality.

UPDATE: Thanks to Simon @ Microsoft for pointing out that if you click the middle mouse button on your model you can set the pivot point. This improves the navigation drastically, but as soon as you pan or zoom you need to re-center again, would be extra nice if it actually stated fixed to the model.

First impressions of Microsoft / Dassault Systemes 3d modeling tool for Virtual Earth

Tuesday, October 16th, 2007

UPDATE: Earthware’s Vscapes product now offers 3d Building developments for our clients in Virtual Earth / 3dVia and Google Earth. For more details see our Vscapes virtual landscapes page for details and client stories.

We have spent the morning playing with the new Virtual Earth modeling tool, see our tutorial for some examples. Having used Google Sketchup extensively for 3d models in Google Earth we have a good idea of what is required to quickly and effectively create property models.

The interface

The interface is very clean and simple and has most of the tools we would expect from a basic 3d modeling program. It is very easy to create basic shapes and modify them into more complex models. Rotating and resizing models is done very simply as well. The texturing interface is also a pleasure to use making fitting textures to models a breeze.

screenshot1

Navigating your model

Navigating around the 3d space however is far from perfect. There does not seem to be a way to center the rotation of a model around the center point of the model, so simple operations like rotating the view around the model are very clunky. Also there is not support for different viewpoints which are often very handy when modeling. There are a few mouse shortcuts to help navigate like middle mouse button to pan, mouse wheel to zoom and middle mouse button and left mouse button together to rotate. These shortcuts make it a bit simpler to move around but this could be much improved.

Integration into Virtual Earth

The integration into http://local.live.com/ is seemless and very simple. Once in a collection in http://local.live.com/ you can add descriptions, more details urls and photos to each model. You can also add basic 3d tours as described below. Right now of course you can only get models into local.live.com not into your own map mashups but there is promise from the development team that this is coming soon, hopefully with the V6 api release.

screenshot2

To see how models work in local.live.com see our sample collection.

Video / 3d Tours

If you hover over a model in your local.live.com collection and choose "edit properties" you will see a box with a "3d tour" tab appear. This lets you add a basic tour to the model with a start position and angle to spin around during the animation. It would be nice to see a more advanced multi stage tour that could include multiple models.

If you then click on the actions menu in the collections box you will see a "tour in 3d" option, this allows you to playback the animations you have added to models in your collection. There are simple controls the playback the tour and a red record button to output the tour to video! Below is an example tour video.

Summary

Overall this is a great step for Virtual Earth, having a very simple to use 3d editor is the first step to getting user created 3d content into Virtual Earth. It will take a few versions before these tools can start to rival the Google Earth / Google Sketchup combination but for a first release this is really great.

Of course the biggest issues is that currently you cannot import you own existing models, everything has to be created from scratch. This is a major issue for us at Earthware so we will be investing some time experimenting to see if there is any "unofficial" way to do this.

Microsoft Virtual Earth Version 6 has custom 3d model support!

Tuesday, October 16th, 2007

Microsoft have today release Virtual Earth 6, at least on the http://local.live.com site that is. You can read the full details here but here is a summary of the new features for 3d modeling:

What’s supported

  • Support for creating you own 3d models using a standalone tool created by 3dVia (Dassault)
  • Import of models into local.live.com collections
  • Creation of 3d tours in your collection which you can share with users. This has a dvd style play pause interface
  • Creation of videos of your 3d tour (no mention of what permissions you have to use the video)

What’s not support

  • No way to import existing models, all models have to be created in the standalone tool, although you can import textures
  • No way currently, although is comming later this year, to use these models in your own map mashups
  • Limited tour options seems to just be 360 rotate at the moment so no tours with different viewpoints like Google Earth
  • 3d Videos are heavily watermarked etc and no sign of license agreements specific to these, although we may have missed them

This is a great achievement for Microsoft and gets them closer to Google Earths 3d suport but there is still a way to go yet before we at Earthware will be able to use these new features for our clients.

We are working on some tutorials and demos at the moment and hope to post these later today with our updated impressions.