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Archive for the ‘Shape’ Category

Earthware creates Microsoft Eos Generali on behalf of 3DVia

Tuesday, April 15th, 2008

This project involved the creation of a proposed building the Eos Generali in the heart of the Paris business district for a Microsoft presentation also in Paris.

The video that appears above was created by the lads at 3DVia to show off the tools at their disposal and also the look of the environment in and around this new business development. Earthware worked on 9 models in total each of which can be seen in this video.

Each model was created in Shape and then imported to a collection in Virtual Earth. If you would like to see the results and browse around the 3D models for yourself then please click here.

This was a real coupe for Earthware and it was also a pleasure working with Marc at 3DVia over in the states. We predict big things for the 3DVia-Virtual Earth partnership and are eagerly awaiting the next release of their Shape modelling tool.

If you have any comments then please let us know.

Cheers

Chris

Multi Media Developer

3Dvia Shape just got better

Monday, April 14th, 2008

Here at Earthware we have been using Shape for a while now in our interactive mapping and V-scapes products but we have yet to see any updates in the software until now. There have been several new features and a new tool added to shape of which I  will give brief overview of below

Texturing was one area that I felt needed improvement in the original version and I had the opportunity to voice my concerns to the team at 3Dvia when I was collaborating with them on the Virtual Earth Eos Generali project.

The principal improvement that has been added is a non uniform scale tool similar in function to the toolset in Google Sketchup. The texture manipulation tool now allows the user to stretch a texture vertically and horizontally in addition to original uniform scale There is also a new tool for texture manipulation which brings up 4 pins positioned on the texture and a central button which has the unique function of filling your polygon with what is contained within the 4 surrounding pins. The process is demonstrated in the images below.

 3Dvia 1 3Dvia 2

The pins can also be moved manually in an advanced mode that will allow the texture to be stretched in a non uniform manner. It works in a similar way to the push pins in Google Sketchup but is set up in a different way and personally I find it much easier to use and understand.

Manipulate has also changed slightly. Previously it produced a set of slightly confusing directional indicators when the user clicked on the element that was to be moved. Now you receive a helpful marker to shows where you have selected which has a number of arrows attached to it clearly indicating the directions or movement available.

 3Dvia 3

With the existing simple but strong tool set I think that these additions further strengthen the unique offering from 3Dvia.

If you have read the previous post you will also be aware of the 3D cities that Microsoft is pioneering in Virtual Earth. They look really good and also allow for embedding of new models within the existing cities. Once they are uploaded it also provides for manipulation, allowing you to ensure it is exactly where you want it :@)

ve 2 ve 1

We’re at it again!!!!

Thursday, March 27th, 2008

Vscapes, the interactive modelling division of Earthware is looking for a  3D modeller

Due to the success of the Vscapes offering, it’s time to expand the team! Reporting to the Sales and Marketing Manager, the successful candidate will undertake projects and activities to help drive interactive 3D design.

Accountabilities

  • Bespoke 3D Modelling
  • Client and project management
  • Creating innovative new products and solutions using 3D modelling and API’s
  • Constantly developing knowledge in order to increase standards of our 3D models

Person Specification

The successful applicant should satisfy the following requirements:

Required:

· 3d / cad experience e.g. 3dStudio, Sketchup, Autocad

· Photoshop

· Video editing experience e.g. adobe premier, avid, adobe after effects

· General multi-media experience

Desirable:

· Google Earth KML

· Basic HTML

· XML

· Experience creating textures

· Experienced digital photographer

Attitude:

In addition to the above, enthusiasm and self-discipline are valuable traits for this role. Earthware is a small, but fast growing, entrepreneurial organisation with a unique culture built around integrity, enthusiasm, initiative, playing as a team and having fun. Earthware encourages personal and skills development so an eagerness to learn is essential.

Personal Specification:

It almost goes without saying that successful applicants will have good inter-personal skills, as a good working relationship with the team is essential. The ability to work calmly under pressure of deadlines is essential, as is the ability to prioritise and manage parallel tasks. Also essential are good telephone, writing and communication skills.

Location

Earthware is based, in Letchworth, Herts (about 35 minutes by train from London Kings Cross) and the role would be predominantly office based. However, Earthware is a flexible organisation and encourages flexible working arrangements wherever practical.

How to Apply

Please send an up to date C.V. to recruitment@earthware.co.uk stating job reference 3D101 and a selection of your work

C.V. applications without accompanying examples will not be considered.

All applicants must be registered to work in the UK.

For further information or an informal discussion about this position please contact Dan Roberts on 0845 642 9880.

No contact from agencies please.